“Save anywhere,” means you need to track the state of a ton of objects - where’s each guard located, how much health do they have, do they know where the player is, is the player in the middle of doing something, etc. Save point systems are easy to implement. whose developers should be thrown into an active volcano. Having to wait for an autosave is a nuisance, and any game that autosaves before a cut-scene/long dialog is a f’n p.i.t.a. I’d rather save then pause, just in case something craps out (a frequent occurrence in my heavily modded Fallout 4), especially if I’m alt-tabbing and running other things and coming back hours later. Personally, many times when I’m playing, I may be called away unexpectedly. Why not, in the single-player campaign? If I’m saving after every kill, how does that affect your game? Why should you care if another player, in single-player, is saving so often? Do these games allow single player rewards/progress transfer to multi-player (in which case I could understand)? I see the purpose of not allowing the player to save each time an individual bad guy is killed when fighting many, but man it makes getting killed frustrating. It forced the player to concentrate on not fucking up at all, or else you’d have to start the whole scene again. The new Doom game only autosaved at certain points. Why are video games companies doing this to us? What advantage does this checkpoint/autosave system have? Why can’t we just save the game when we want, creating multiple save files? Sure, I might have to replay that one mission, but that would beat the choice I now face: give up on the game, or start over and play all those hours again. This got me thinking, if this had been Fallout 4 or one of the Naughty Dog games, if one save game file got corrupted, I could just reload the previous save. People online were also saying it could be corrupt save game data and there could be nothing for it but to start the game over. After reinstalling the game and downloading my save game data… the same crash, with the same error code. Well, the first 2 didn’t work, so today I reinitialized my PS4. Doing some searching online, finding this is a general error and not specific to this game, I encountered suggestions to restore my save game data from the cloud, delete and reinstall the game, and finally, re-initialize my PS4. Restarting the game just resulted in the same crash. I got about 75% of the way through the game, but when I was playing last night, immediately after finishing a main story mission, the application crashed, with my PS4 giving me the error code CE-34878-0. I’ve played through ACII and Brotherhood, and started Revelations about 2 weeks ago. Never having played any Assassin’s Creed games before, I picked up Assassin’s Creed: The Ezio Collection a few months ago when it was on sale for $25.
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